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Sky
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(Fri Jul 07, 2006 3:37 am) Quote

Abbey wrote:
Anyway...when do you plan on resetting, Sky?


Once I release the Stats MOD v2. Which could be now, but I still need ideas for the sci-fi/other classes... *poke*

Lucifer wrote:
When the money is reset, will the things we bought also be reset?


Sky wrote:
Items in your inventory that are equipped at the time of the re-set will be kept in your inventory.





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Lucifer
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(Fri Jul 07, 2006 4:26 am) Quote

So unequipped items will be lost, then?



Come join the Neo Mech Warfare RP. Click the link or check the SciFi board. =)

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Sky
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(Fri Jul 07, 2006 4:25 pm) Quote

That's right. I figured I'd let you keep SOME of the items, but not a lot. And this way, the user gets to choose the items he/she wants to keep.




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Thunderstruck05
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(Fri Jul 07, 2006 7:44 pm) Quote

Why not add an archer class?


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Abbey
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(Sat Jul 08, 2006 1:17 am) Quote

This is the wrong thread for that. From my knowledge, that's not a bug report, Thunder. It also has nothing to do with the reset of the economy. Please either find the correct thread or make a new one if one cannot be found. Thank you for taking the time to read this.

Why not just make a thief? Archers have the same stats, generally. Archers would need the same stuff. Any class could technically be one, though...if I'm correct, the archer is in the thief class anyway.



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Thunderstruck05
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(Sat Jul 08, 2006 2:00 am) Quote

He was wondering about classes for the Sci-Fi sections, so I figured, why not add an archer class to the fantasy one while he's at it...plus I never have chosen that class, so I wouldn't have known it's the same...sorry for being dumb I guess...


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Last edited by Thunderstruck05 on Sat Jul 08, 2006 2:02 am; edited 2 times in total

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Sky
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(Sat Jul 08, 2006 4:05 am) Quote

It'll be easier to tell what classes are in the class group successions with the upcoming Stats MOD. I've still got a few things to work on, really, and they'll be pretty useful. =)




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